1. Game Basics
Pickleball is played on a rectangular court (20x44 ft / 6.10x13.41 m) with a solid paddle and a perforated plastic ball. It can be played as singles or doubles.
- Net height: 36 in (0.914 m) at posts; 34 in (0.864 m) at center
- Games played to 11 points; win by 2. Some formats use 15 or 21 points.
- Only the serving side can score points
- Court lines are in bounds (except NVZ line on a serve)
- Each side of the net has two service boxes divided by a centerline, with the non-volley zone (NVZ / kitchen) occupying the 7 ft (2.13 m) nearest the net on each side
2. Serve Rules
Standard (Volley) Serve
- Server must use an underhand stroke; the paddle must contact the ball below the server's waist (navel level)
- Arm must be moving upward at contact
- Paddle head must be below the wrist at contact
- Server must keep at least one foot behind the baseline; neither foot may touch the baseline or court during the serve
- Serve must land in the diagonally opposite service box (crosscourt)
- Serve landing on the NVZ line (kitchen line) is a fault
Drop Serve (alternate legal method)
- Server releases (drops) the ball from any natural height and lets it bounce before striking
- Ball must not be propelled downward — only natural drop allowed
- After the bounce, the arm motion, paddle position and waist-height rules do not apply
- Foot position rules still apply
3. Scoring
- Only the serving side scores. A point is scored when the receiving side commits a fault.
- Games to 11 points, win by 2 (e.g., 11-9 or 14-12). Tournament finals sometimes play to 15.
- In doubles, the score is announced as three numbers: server score – receiver score – server number (1 or 2). Example: "5-3-2" means the serving team has 5, receiving team has 3, and the second server is serving.
- At the start of a game, the first serving team gets only one serve (the second server starts). This prevents an unfair advantage from the coin toss.
4. Two-Bounce Rule (Double-Bounce Rule)
After the serve, each side must let the ball bounce once before volleying. Specifically:
- The served ball must bounce in the receiver's service box before the receiver hits it
- The receiver's return must bounce on the server's side before the server hits it
- After both of these bounces have occurred, either team may volley (hit the ball before it bounces)
5. Non-Volley Zone (NVZ / Kitchen)
- The NVZ extends 7 ft (2.13 m) from the net on each side, bounded by two sidelines and the NVZ line (kitchen line)
- Players may not volley (hit the ball in the air) while standing in the NVZ or on the NVZ line
- If momentum from a volley carries a player into the NVZ — even after the ball is struck — it is a fault
- Players may enter the NVZ at any time to play a ball that has bounced in the NVZ
- After playing from the NVZ, the player must re-establish both feet outside the NVZ before volleying again
- A partner standing in the NVZ while the other partner volleys is not a fault for the partner — only for the player volleying
6. Fault List
A fault ends the rally. If the serving side commits a fault, they lose the serve (or side-out in doubles). If the receiving side commits a fault, the serving side scores a point.
| # | Fault Situation |
|---|---|
| 1 | Ball lands out of bounds (outside the court lines) |
| 2 | Ball hits the net and does not cross over |
| 3 | Ball fails to clear the net |
| 4 | Player volleys from within the NVZ or on the NVZ line |
| 5 | Player volleys before two-bounce rule is satisfied (both bounces have not occurred) |
| 6 | Serve lands in or on the NVZ (kitchen line fault) |
| 7 | Server foot fault (foot on or over baseline or centerline during serve) |
| 8 | Ball contacts a player or clothing before bouncing |
| 9 | Ball struck twice by the same player (double hit — unless unintentional in one continuous stroke) |
| 10 | Player, paddle or clothing contacts the net or net post during play |
7. Line Calls
- A ball touching any part of any line is in (except NVZ line on a serve)
- A serve that lands on the NVZ line (kitchen line) is a fault — out
- Players are responsible for making line calls on their own side of the net
- If a player cannot clearly see whether a ball is in or out, the ball is considered in (benefit of the doubt to the hitter)
- In tournament play, referees make official line calls; electronic line calling systems may be used at higher levels
8. Service Sequence
Doubles Service Sequence
- At the start of a game, the first serving team has only one serve (the second server). When they fault, the serve passes to the other team.
- From the second rally onward, each team gets two serves per rotation — one per player. The first server continues until they fault, then the second server serves. When the second server faults, the serve passes to the opposing team (a "side-out").
- The player in the right service box always serves first for that team each rotation.
- When a team wins a side-out (receives the serve), players do not switch positions — the player who would be in the correct service box serves based on whether the score is even or odd.
- Score even (0, 2, 4...): the player who started the game on the right side is in the right service box and serves.
- Score odd (1, 3, 5...): the other player is in the right service box and serves.
Singles Service Sequence
- One serve per rotation. No "second server" in singles.
- Score even: server serves from the right service box
- Score odd: server serves from the left service box
- Score is announced as two numbers: server score – receiver score. Example: "4-2"
Official Reference
This page is a reference summary. All rules described are based on USAP official documentation at time of writing. For tournament play and the most current amendments, always consult the official USAP rulebook.

